About

Currently: Senior Associate, Bridgeable

Gabe Sawhney is an experience designer, creative technologist and innovation strategist. For over 15 years, he’s been using design and technology to address creative and business challenges, with particular focus in digital media & entertainment, experiential marketing, and games. As an innovation strategist, Gabe helps organizations to discover emerging opportunities, build consensus, and navigate ambiguity. As a creative technologist, Gabe explores and tests ideas using functional prototypes (hardware & software), to imagine future use cases, assess user experience, and build buy-in. While completing his MDes at OCADU’s Strategic Foresight and Innovation program, Gabe’s research work covered organizational change, corporate sustainability, big data and information visualization. His creative projects often focus on community, storytelling, and place: [murmur] is a site-specific oral storytelling mobile documentary, and SEED is an interactive video installation which raises funds and awareness for urban reforestation programs. Gabe is the founder and director of Wireless Toronto, a volunteer community wireless group that helps small businesses and managers of public spaces to offer free wireless Internet access to their visitors. He is on the board of directors of Urban+Digital, and has previously served in committee positions at MEIC, InterAccess, and Interactive Ontario, and on the board of directors of Heritage Toronto. Gabe has spoken at conferences and festivals in Canada, the US, the UK, Australia and Brazil.

One Response to About

  1. Student says:

    Good morning,

    I am currently a student at the University of Ontario Institute of Technology. For a project, my group and I are studying the Murmur Project. We were wondering if you would be able to help us with out project by answering a few question please:

    1. If you could make any improvements to the Murmur Project, what would those be? (In terms of what went wrong, for example, technology components).

    2. How do cities contact the Murmur Project to have them implement the oral history project within their city?

    3. How do you collect stories from the city?

    4. What technologies do you use for the project? (i.e. voice recorders, cameras, storage memory, etc.)

    5. Are there costs associated with the project, how are those costs covered?

    6. Is there a phone number that can be used to contact anyone to get further details if needed?

    Thank you very much for your time, any help would be greatly appreciated.

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